Browsing: vulkan

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NVIDIA ha pubblicato VkHLF, un framework di alto livello per le Vulkan

“Vulkan is the successor API to OpenGL and takes things a lot closer to the GPU. The flipside to this, a lot more is left to the developer to implement. nVidia have release VkHLF, the Vulkan High Level Framework, to help developers deal with some of the grunt work involved with using Vulkan. Unlike Vulkan-HPP, VkHLF does add overhead to your code, so there is a performance cost to be paid.”