Community Projects
News e approfondimenti
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Super scontissimi virtuali!
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Programmer Art addio con questo nuovo tool!

Schermate di level up, sblocco abilità, e skill tree: come farli bene, come farli male!
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Il gamedev sul rapporto tra designer e programmatori!

Chi cerca trova: “Maya can be messy, right? Cosmos is a free plugin that saves you time by making all Maya’s menus searchable, and with the power to add your own actions as well. The projects also brings a toolkit of existing Actions to speed up your workflow. Like: “Align to Middle object”, “Transfer shaders”, “Offset animation” and much more.”

Le differenze tra il coding in Unreal (C++ e Blueprint) e quello in Unity (C# e JavaScript), in video!
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Con Andrea Tucci, Junior Gameplay Programmer in Ubisoft Italia, per parlare di Mario plus Rabbids e di com’è lavorare in Ubisoft Italia! Featuring la dettagliatissima intervista tecnica di theGiallo!