“Games Have Too Many Words: A Case Study.”


Jeff Vogel contro i giochi che parlano troppo. La catchphrase: “The real test of how good a game it is, is not how it sells, but how much its sequel sells.”

Games Have Too Many Words: A Case Study.

In this chapter, I unwisely critique the work of my betters. I recently wrote an article about how video games have too many words. We …

Comments are closed.