“Games Have Too Many Words: A Case Study.”

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Jeff Vogel contro i giochi che parlano troppo. La catchphrase: “The real test of how good a game it is, is not how it sells, but how much its sequel sells.”

Games Have Too Many Words: A Case Study.

jeff-vogel.blogspot.de
In this chapter, I unwisely critique the work of my betters. I recently wrote an article about how video games have too many words. We …

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