Game Feature Breakdown: The Special Vision Toggle

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Il gamedev contro i detective mode da Arkham Asylum in poi:

““It’s a choice!” you might say, but it really isn’t much of one. The choice is either some ugly visuals and critical information, or prettier visuals and frustration. Neither of these is particularly good when you can have the information and the visuals. It’s like asking whether you want in ugly bills or in fresh, crisp bills. It really isn’t much of a choice. It’s not a choice where both answers are right. It’s a choice where both answers are wrong.”

Game Feature Breakdown: The Special Vision Toggle

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Yesterday I answered a question about the special vision toggle that shows up in games like the Batman Arkham series, Horizon Zero Dawn, Assassin’s Creed, etc. I mentioned that I didn’t like it,…

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