Metal Gear Solid V, l’analisi grafica di Adrian Courrèges


Metal Gear Solid V – Graphics Study – Adrian Courrèges
The Metal Gear series achieved world-wide recognition when Metal Gear Solid became a best-seller on the original PlayStation almost two …

“da contorno al recente MGSV graphics study di Adrian” (Via Discord:

MGSV Texture Documentation
The first thing you need to know is the term PBR. This stands for physically-based-rendering. This is a rendering pipeline that has rapidly gained popularity because it was the first attempt at standardization in that industry. Before PBR, game studios would do all sorts of things that would make no…

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