Crown, un piccolo engine custom basato su BGFX e made in Italy

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Ci segnalano su Discord (http://bit.ly/2k846EE) questo engine custom opera di un italiano, Daniele Bartolini (http://bit.ly/2t02W6h).

“Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.”

“It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.”

dbartolini/crown

github.com
crown – The flexible game engine.

Simpatico, si basa su BGFX che e’ una ottima libreria di astrazione dall’hardware

Si però è un “ti piace vincere facile” :P, carino cmq

No, non direi. Un engine non e’ l’API che usa.

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