Il DirectX Shader Compiler di Microsoft ora è disponibile come open source

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Microsoft ha rilasciato il suo compiler DirectX HLSL con licenza open source, è disponibile su GitHub (http://bit.ly/2kpw5UK) (Via GameDev.net: http://bit.ly/2jOYdgB)

New DirectX Shader Compiler based on Clang/LLVM now available as Open Source

blogs.msdn.microsoft.com
The DirectX HLSL (High Level Shading Language) compiler is now available as an open source project built on the Clang/LLVM framework. Microsoft drives the leading GPU shader language Since 2002, HLSL…

nota – e’ un compilatore nuovo, non quello precedente, e sara’ la base per i nuovi shader models/languages

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A Tourist’s Guide to the LLVM Source Code – Embedded in Academia

blog.regehr.org
A Tourist’s Guide to the LLVM Source Code In my Advanced Compilers course last fall we spent some time poking around in the LLVM source tree. A million lines of C++ is pretty daunting but I found this to be an interesting exercise and at least some of the students agreed, so I thought I’d try to wri…

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