Il DirectX Shader Compiler di Microsoft ora è disponibile come open source


Microsoft ha rilasciato il suo compiler DirectX HLSL con licenza open source, è disponibile su GitHub ( (Via

New DirectX Shader Compiler based on Clang/LLVM now available as Open Source
The DirectX HLSL (High Level Shading Language) compiler is now available as an open source project built on the Clang/LLVM framework. Microsoft drives the leading GPU shader language Since 2002, HLSL…

nota – e’ un compilatore nuovo, non quello precedente, e sara’ la base per i nuovi shader models/languages

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