“Space Partitioning: Octree vs. BVH”


Robe tecniche segnalate da Angelo Pesce (Via Twitter: http://bit.ly/2sqQbCX)

Space Partitioning: Octree vs. BVH – Thomas Diewald

To reduce the ray-object intersection tests for raytracing a spatial data structure is needed. I started with an octree first, because it seemed to be the best choice, until i read about BVH’s (Bounding Volume Hierarchy) which seem to be used more often than octrees, due to some advantages (simple…

old but gold, e poi c’e’ l’enterprise percio’ like a prescindere

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