Robe tecniche segnalate da Angelo Pesce (Via Twitter: http://bit.ly/2sqQbCX)
Space Partitioning: Octree vs. BVH – Thomas Diewald
thomasdiewald.com
To reduce the ray-object intersection tests for raytracing a spatial data structure is needed. I started with an octree first, because it seemed to be the best choice, until i read about BVH’s (Bounding Volume Hierarchy) which seem to be used more often than octrees, due to some advantages (simple…
old but gold, e poi c’e’ l’enterprise percio’ like a prescindere